I like the pace set by the first half of the game. Can stay with Miyako's experience and what she's going through. The visual style is quite nice.
I think it would be nice to rework the puzzle part so that there's more of a challenge or more of a reward when you get it right. As is, it's a little more like a "quick time event" where you just need to push a button to progress the story.
This game is just one singular puzzle... and you don't even need to try to beat it.
You have to click on every piece to rotate it into its proper position. When you put the pieces on their right positions, they become brighter and can't be rotated anymore. The solution is to spam click every single piece until the puzzle is solved, no thought included.
Thanks for your feedback! We're going to see what we can do about our puzzle, but sometimes, it is just about the labour involved in finding an answer :)
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I like the pace set by the first half of the game. Can stay with Miyako's experience and what she's going through. The visual style is quite nice.
I think it would be nice to rework the puzzle part so that there's more of a challenge or more of a reward when you get it right. As is, it's a little more like a "quick time event" where you just need to push a button to progress the story.
I like the setting and hope you will continue :)
Thank you so much for the encouragement! And the bit about the puzzle. We're working on seeing how to make things better!
Review Time!
This game is just one singular puzzle... and you don't even need to try to beat it.
You have to click on every piece to rotate it into its proper position. When you put the pieces on their right positions, they become brighter and can't be rotated anymore. The solution is to spam click every single piece until the puzzle is solved, no thought included.
Thanks for your feedback! We're going to see what we can do about our puzzle, but sometimes, it is just about the labour involved in finding an answer :)